Economy configuration
Set rules for rewards, balances, spending, item delivery, and live economy updates.
Studios can configure the systems around a modern game economy without rebuilding the entire backend from scratch.
Forge Atlas is the Open Worlds SDK and backend economy layer for rewards, shops, activity tokens, player assets, game-scoped collections, multiplayer settlement, and live controls.
Set rules for rewards, balances, spending, item delivery, and live economy updates.
Configure cosmetics, equipment, collectibles, battle passes, and game-scoped collections.
Support activity-token match flows with signed outcomes, replay protection, and refunds.
Keep systems modular, non-custodial, team-controlled, and optional for each game.
Each step keeps the infrastructure connected to a defined game loop and a checkable result.
Start from the game, progression, and intended player experience.
Enable only the economy and asset systems the game needs.
Place the SDK beside the game client, backend, billing, and operations tools.
Use a playable reference integration before making broader claims.
Forge Atlas documents Extinction of the Exaverse as its reference integration. The mobile roguelite is developed by EXA Labs and is preparing for early access.
Tell the Open Worlds team what you are building and where this capability could help.