Developer infrastructure

Forge Atlas

The economy layer for modern games.

Studios can configure the systems around a modern game economy without rebuilding the entire backend from scratch.

What it enables

A focused role in one connected system.

Forge Atlas is the Open Worlds SDK and backend economy layer for rewards, shops, activity tokens, player assets, game-scoped collections, multiplayer settlement, and live controls.

Economy configuration

Set rules for rewards, balances, spending, item delivery, and live economy updates.

Player assets and shops

Configure cosmetics, equipment, collectibles, battle passes, and game-scoped collections.

Multiplayer settlement

Support activity-token match flows with signed outcomes, replay protection, and refunds.

Conservative defaults

Keep systems modular, non-custodial, team-controlled, and optional for each game.

How it works

Configure, integrate, and validate.

Each step keeps the infrastructure connected to a defined game loop and a checkable result.

  1. 01 / DESIGN

    Define the loop

    Start from the game, progression, and intended player experience.

  2. 02 / CONFIGURE

    Select the modules

    Enable only the economy and asset systems the game needs.

  3. 03 / INTEGRATE

    Connect the stack

    Place the SDK beside the game client, backend, billing, and operations tools.

  4. 04 / VALIDATE

    Test a complete flow

    Use a playable reference integration before making broader claims.

Public reference integration

Extinction of the Exaverse

Forge Atlas documents Extinction of the Exaverse as its reference integration. The mobile roguelite is developed by EXA Labs and is preparing for early access.

  • The public integration demonstrates progression and rewards, shops and asset delivery, activity tokens, and live economy configuration.
  • The game site describes a mobile-first, one-handed tactical roguelite for iOS and Android.
  • No audience, retention, revenue, or customer-count metric is claimed by Open Worlds at this stage.
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Bring the next world into focus.

Tell the Open Worlds team what you are building and where this capability could help.

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